Shadowbranch1
23rd November 2005, 06:59 PM
Spell Name: Tween’s Grace
School: Enchantment
Level: Sorc/Wiz 4, Clr 3, Brd 3
Components: V, S,
Casting Time: 1 action
Range: Personal
Target or Effects or Area: 20’ radius
Duration: instantaneous
Saving Throw: Will (Negates)
Spell Resistance: Yes
By means of this spell the caster is able to somewhat harness the powers of probability. When the caster is required make a dice roll he may roll twice. However if he opts to do this then the first roll is void and the second roll is permanant regardless if it were better or worse than the first roll. However when the spell is discharged the dice rolls of all creatures within 20’ radius of him are made at -2 for 1d3 rounds unless a will save is made.
The spell effect will last until discharged (I.e. a dice roll is made) or until 1 hour per caster level has passed.
School: Enchantment
Level: Sorc/Wiz 4, Clr 3, Brd 3
Components: V, S,
Casting Time: 1 action
Range: Personal
Target or Effects or Area: 20’ radius
Duration: instantaneous
Saving Throw: Will (Negates)
Spell Resistance: Yes
By means of this spell the caster is able to somewhat harness the powers of probability. When the caster is required make a dice roll he may roll twice. However if he opts to do this then the first roll is void and the second roll is permanant regardless if it were better or worse than the first roll. However when the spell is discharged the dice rolls of all creatures within 20’ radius of him are made at -2 for 1d3 rounds unless a will save is made.
The spell effect will last until discharged (I.e. a dice roll is made) or until 1 hour per caster level has passed.