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Shadowbranch1
23rd November 2005, 06:16 PM
Warrior of the Elements

+7 or better BAB

Knowledge (Nature) +5, Knowledge (The Planes) +4, Craft (Weaponsmithing) +8

FEATS: Weapon Focus (Melee weapon), Weapon Specialization (Melee Weapon), Skill Focus (Weaponsmithing)

Bluff, Craft (Weapons), Craft (Any), Intimidate, Knowledge (Nature) , Knowledge (The Planes) , Listen, Search, Sense Motive, Spot, Survival

Weapon and armor proficiency: All Martial weapons and Any armor or shield (Excluding Tower Shields)

Skill Points: 2+ Int modifier

Hit Dice: D10


Level........Attack bonus........Fort......Reflex.....Will
1.......................+1...................+2... ......+0........+0
2.......................+2...................+3... ......+0........+0
3.......................+3...................+3... ......+1........+1
4.......................+4...................+4... ......+1........+1
5.......................+5...................+4... ......+1........+1

Abilities:

1st………Elemental Grace (One Element) , Craft Focus
2nd……..Elemental Grace (One Element)
3rd…..…Elemental Grace (One Element)
4th……..Elemental Grace (One Element)
5th………Elemental Fury (All Elements)


Craft Focus: The PC can create his elemental Focus. This is a melee (Simple, Martial, or Exotic) weapon that the character has specialized in. The focus is the weapon that the character used to harness and control the elemental energies that he pulls in to himself. Without the focus, the character cannot use any of his special abilities. If a focus is ever lost or destroyed, another can be made at a loss of 1 point of constitution (Permanent). The focus is considered a magical weapon for all spell and spell-like effects. It functions as a magical weapon against creatures or objects only when charged.

Elemental Grace: When this power is used the PC is able to summon elemental energies in to his focus. This energy provides the PC with a +2 save versus effects by that particular element that he is using. It also grants +1d4 (Elemental damage of the appropriate type) to the attack. This power can be used a specific number of times per day (Equal to the PCs charisma Bonus, but always at least once). The duration of the “Elemental Charge” is equal to the PrC’s level in rounds. Each time the PrC increases in a level (1-4) he can choose a new element (Earth, Fire, Air, or Water).

Elemental Fury: When this power is used the PC is able to summon all four elemental energies in to his focus. This energy provides the PC with a +3 to saves versus effects by the element. It also grants +4d4 (Elemental damage ) to the attack. This power can be used a specific number of times per day (Equal to half PCs charisma Bonus, but always at least once). The duration of the “Elemental Charge” is equal to the PrC’s level in rounds.



The Warriors of the Elements are a new order recently emerging on the world of Lenthion. The knowledge was brought by visitors from another plane or world. Where they came from, or who they were is a mystery to all. They appeared at the Library of Yor, in the Granitespire Mountains.

The brothers in the Library were the first to encounter the travelers. The travelers brought great knowledge and power to the Library at its greatest time of need. It seemed that they appeared mere months before the Library was attacked by the Orcs of Granite Pass. It was the advanced knowledge granted by the travelers that won the battle from the Orcs, and kept the Library from being overrun and sacked.

Several of the warriors of the school decided to branch off and spread the knowledge. They were encouraged by the heads of the Library to do this. They have since spread slowly, but steadily.