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RolePlayingGeek
23rd November 2005, 12:58 AM
Death Reaver

The Death Reavers were origionally created by the orc god Baghtru. Since their conception, they have spread beyond the orcish root when orc allies saw the power and fearsomeness of the Death Reavers. The Death Reavers are a select group of warriors who have passed a trial of strength. Once they do, they are blessed by a dark priest (origionally Baghtru, the orc god of strenth and stupidity) and begin the path of the Death Reaver. Reavers prefer to fight with the weapon that will do the most damage as possible, and their armor often features spikes. They love to cause pain, and that is there focus in battle. You can always find them among the front ranks of a charge, screaming, nothing coherent, mind you, just screaming.

The best Reavers are barbarians or fighters.

These are the elite strike-team of the evil in Faerun. They function as mercenaries. They are nearly cheerless unless they are covered in anothers blood.
Hit Die: d10

Requirements
To qualify to become a Death Reaver, a character must fulfill all the following criteria.
Alignment: Chaotic Evil
Race: Almost any race can become Reavers, the best however are Drow or Dark Dwarves and Orcs.
Spellcasting: Not needed
Base Attack Bonus: +2.
Skills: Intimidate: 8 ranks
Feats: Exotic Weapon Mastery (any), Toughness, Endurance, Diehard
Str: 18
Spells: N/A

lvl BAB . Fort . Ref . Will . Special
1 . +2 . . +3 . . +0 . . +2 . Unholy Strength, Eviscerate
2 . +3 . . +3 . . +0 . . +3 . --
3 . +4 . . +4 . . +1 . . +3 . Reckless Charge
4 . +5 . . +4 . . +1 . . +4 . --
5 . +6 . . +5 . . +1 . . +4 . Unholy Strength, Eviscerate
6 . +7 . . +5 . . +2 . . +5 . --
7 . +8 . . +6 . . +2 . . +5 . Reckless Charge
8 . +9 . . +6 . . +2 . . +6 . --
9 .+10. . +7 . . +3 . . +6 . --
10.+11. .+7 . . +3 . . +7 . Unknown

All of the following are Class Features of the Death Reaver prestige class.

Eviscerate (Ex) : At 1st level, the Death Reaver can disembowel an opponent when the opponanant has less than 1/8 of their usual HP. Their entrails spill out and the victim suffers 1d3 dmg and another 1d3 dmg every turn until healed, stitched up, or the opponent dies. DC 17 (ref negates), 4x per day

Eviscerate (Ex) : At 5th level, the Death Reaver can disembowel an opponent when the opponanant has less than 1/4 of their usual HP. Their entrails spill out and the victim suffers 2d6 dmg and another 2d6 dmg every turn until healed, stitched up, or the opponent dies. DC 17 (ref negates), 4x per day.

Unholy Strength(Su): At 1st level, the Death Reaver can call on the Lord of the Darkness to strengthen him. The Reaver gains +2 Str, and -2 Cha, 1 use per day, 25 min duration.

Unholy Strength(Su): At 5th level, the Death Reaver can call on the Lord of the Darkness to strengthen him. The Reaver gains +4 Str, and -3 Cha, 1 use per day, 30 min duration.

Reckless Charge (Sp): At 3rd level, the Death Reaver can rush forward into the enemy. The Reaver takes +4 intimidate checks in the next round, and -2 to AC. 3x per day.

Reckless Charge (Sp): At 7th level, the Death Reaver can rush forward into the enemy. The Reaver takes +2 intimidate checks in the next round, and -2 to AC. 3x per day.

RolePlayingGeek
23rd November 2005, 04:13 AM
Please post your thoughts.

RolePlayingGeek
23rd November 2005, 05:30 AM
*Holds his head in shame*
Ok- the Death attack, is lame I know. I couldnt think of any thing else to add for lvl 10.
The Prereqs need some serious tinkering.
The whole exotic Weapon Matery thing is that the Character needs to have a special weapon that he uses it helps with the whole special thing cuz the character can use a rare weapon... It makes sence to me...
And I never did understand BaB.
And the reasons for the overpowered abilities, and the repeat taking is that you see the final stats of the abilities IE: rank 2, i just never stuck rank 1. I have to edit that too.
The orc god was to stupid to realize that he had a good thing going and decided to share the wealth.