LackingHumanity
21st November 2005, 02:42 PM
YaY! my first PrC and I haven't even played a 3.5 game yet -dances-
HD: d12
Saves: Good Fort
Requirements
To qualify to become a Doom Raver, a character must fulfill all the following criteria.
Ability: Str 15+
Alignment: Chaotic evil.
Base Attack Bonus: +6.
Skills: Intimidate 8 ranks
Feats: Weapon Focus*, Power Attack, Toughness, Iron Will.
*only for Martial one handed and two handed melee weapons (no light or missile)
Special: The character must have killed a loved one
Class Skills
The Doom Raver's class skills (and the key ability for each skill) are Climb (Str), Spot (Wis) Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis)
Skill Points at Each Level: 2 + Int modifier.
Base Attack Bonus: As Fighter
Level / Special Ability
1 / Improved Charge
2 / Chaotic Presence
3 / Power Charge
4 / Raver's Gaze
5 / Raver's Build
6 / Raving Charge 1/Day
7 / Unrestrained Movement
8 / Unconquerable
9 / Raving Charge 2/Day
10 / Dismember
Class Features
All of the following are Class Features of the Doom Raver prestige class.
Weapon and Armor Proficiency: Doom Ravers are proficient with all simple and martial weapons, with all types of armor, and with shields.
Improved Charge: +2 to Attack Bonus when charging
Chaotic Presence: By now the Raver has become hateful and broken with a peverted lust for death (that of himself and others) his mere presence gives him a bonus of 2 on all Intimidation Checks.
Power Charge: +2 bonus to damage during charge
Raver's Gaze: The toll of multitudonous murders and the promise of yet another shines in the Raver's gaze, following eye contact with an intelligent being (who must be sighted) the Raver rolls an intimidation check against his target's will save, if he succeeds the target receives a penalty of -4 on all attack rolls against the Raver for the rest of the round.
Raver's build: The Raver's muscle tissue has been enhanced to it's full potential giving him a +1 to AC for every +2 strength bonus (Thus a Raver with 18 str [+4 Mod] would have a bonus of +2 to AC)
Raving Charge: By now the Doom Raver's fighting stance encompasses all self hatred flowing within, following a series of frothing yelps and curses the Raver flies towards his opponent with the full power of a being lost of compassion, this action however is mentally draining and can only be done once a day (twice at level 9, once more every three levels after that). Instead of charging the Raver can opt for a Raving Charge, this follows the same rules as a regular charge but causes a -4 penalty to AC instead of the regular -2 and there is no bonus to the attack, if the attack is succesfull the Raver adds an extra damage dice (so a weapon that does 1d12 damage would do 2d12, a weapon that does 2d4 would do 3d4, ecc).
Unrestrained Movement: The Raver's muscles have come to such an extent that his ground speed is no longer constrained by heavy armor. Armor speed constraints no longer apply.
Unconquerable: The Raver becomes immune to fear and domination spells
Dismember: Following a succesful Raving Charge, the character may choose to drop his enemy prone for 1d4 rounds, along with causing a bleeding wound(1hp lost/turn until healed) instead of adding an extra damage dice.
Two days...two moons and suns, two daylights and nights flew above the lass's head as she sprinted and panted, deeper deeper into the woods, two days and still her persuers would not stop. "We tire not wench" their voices teased from the brush "We only grow hungrier and angrier", why did it have to be her?, so many more remained at the enemy camp, why did those three guards dedicate so much will to capturing her, was it not enough that they left her family butchered in the smoldering remains of her hometown?, why had the Gods forsaken her?.
No hope left, her exhaustion had reached it's peak, she was stumbling now, not running, what was left of her strength remained only to keep her on her feet but she didn't relent, she looked for shelter, a hole to hide in or perhaps a ready made grave.
A nearby oak invited her to seek between it's great ancient roots and she obliged, crawling beneath it. Once she sat inside and dug her head between her knees she knew she wasn't alone, somewhere inside was the awful smell of rotten blood, she remembered it well from the dead piled at the camp and something she layed against began to move.
She screamed and jumped to the other side of the nest, once she felt a solid unmoving root she looked back and saw a figure, tall and broad, like a pillar, wrapped in hood and cloak that made an eerie silloueth against the dim moon light that penetrated trough the roots. His head was unmistankigly human but underneath the hood his eyes reminded her of an ill rapid dog.
<center>He spoke first "What are you doing here?"</center>
Her hands flew in front of her face as she begged "PLEASE don't hurt me" he didn't answer, didn't move, just scowled at her waiting for an answer "Three man" it finnally came "Three man are chasing me trough the woods, they want to kill me, I only came here to hide, but they probably heard me, they're going to come for me soon-" she began to babble and panic but he halted her "Three men you say?"
She nodded "Yes three men", but before she could finish her sentence he was already half out from between the roots, only looking back to say "Wait here", it was then that she noticed the great axe at his back.
The outcome of this was quite obvious but still worth a look, slowly she moved to take audience of the coming fight which had already begun. First thing she heard was her persuers cursing and making fun of the man's stench and improper attire.
<center>"What do we have here then?"
"A begger?"
"The wench found a begger to rescue her"
"Alright begger let's see what you can with that chipped axe of yours"</center>
The last one to speak, the leader drew his long sword and readied his shield, the stranger did not return his curses, he returned a look and instantly you could see the fear and uncertainty in his enemy's eyes. The stranger didn't wait a moment longer, he drew his great axe and charged, the charge stance was perfect, refined by years of experience, and it's results showed in his enemy's split skull. The other two guards were scared, their leader was dropped like a mere nuisance but they were at the enemy's flank and this raised their moral.
They attempted to attack him from each side, but one of them soon met his gaze, hesitated on the attack and found the same gruesome end as his leader. The other one closed his eyes, foolishly opting to fight blindly rather than meet the stranger's gaze, he was not consumed by fear like his companion but the Stranger escaped his two uncoordinated swings and when the last guard opened his eyes the stranger was a full ten feet away and ready to charge.
He did not do so immedietly, first he clenched his teeth, clenched every feature of his face till he looked like a beast, then he screamed, a scream that would almost be pitiable had it not come from such a fearsome warrior. The guard lost hope and began to ran away but his full suit of armor restrained his movement, however the stranger wasn't constrained by his full plate mail armor at all. He completed the charge perfectly, even more so. The guard along with his weapon, blood and arm lay on the ground for a full five seconds before he felt the pain of his dismembered arm.
The girl was delighted, she felt no pity for the guards, if anything she couldn't wait to spit on their corpses, she emerged from below the tree and ran towards her aparant rescuer. She was only high enough to hug the gargantuan stranger's waist as she cried "Thank you, thank you"
"You remind me of her" was his answer. Her instinct told her to remove her embrace and back away from him before she asked "Who?"
<center>"My wife, she died two years ago"
"That's terrible ho.."
"I murdered her"
The girl was frozen in her place.</center>
"I murdered her, left her in a pool of blood, picked up my axe and walked away. I left her there with her beloved, she wanted to leave me for him, I wouldn't allow it, not after the countless wars I fought to keep her in wealth, she told me I became distant, feral she said, like an animal, an animal. I murdered her and I would murder her again...and again"
The girl had already flown, sensing the stranger's anger and hatred, anger and hatred for her?, she was innocent, she never did anything to him, to anyone, but the heavy clank of his armor followed her, before she could take three more pants, she heard his fearsome foaming cries, before she could blink she felt his axe tear trough her skull.
With a calm air he walked back to the oak three, leaving the bodies of three armed man and an innocent girl in his wake, he layed peacefully as before, the same word as always ringing in his ears.
<center>"Murder, Murder, Murder"</center>
HD: d12
Saves: Good Fort
Requirements
To qualify to become a Doom Raver, a character must fulfill all the following criteria.
Ability: Str 15+
Alignment: Chaotic evil.
Base Attack Bonus: +6.
Skills: Intimidate 8 ranks
Feats: Weapon Focus*, Power Attack, Toughness, Iron Will.
*only for Martial one handed and two handed melee weapons (no light or missile)
Special: The character must have killed a loved one
Class Skills
The Doom Raver's class skills (and the key ability for each skill) are Climb (Str), Spot (Wis) Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis)
Skill Points at Each Level: 2 + Int modifier.
Base Attack Bonus: As Fighter
Level / Special Ability
1 / Improved Charge
2 / Chaotic Presence
3 / Power Charge
4 / Raver's Gaze
5 / Raver's Build
6 / Raving Charge 1/Day
7 / Unrestrained Movement
8 / Unconquerable
9 / Raving Charge 2/Day
10 / Dismember
Class Features
All of the following are Class Features of the Doom Raver prestige class.
Weapon and Armor Proficiency: Doom Ravers are proficient with all simple and martial weapons, with all types of armor, and with shields.
Improved Charge: +2 to Attack Bonus when charging
Chaotic Presence: By now the Raver has become hateful and broken with a peverted lust for death (that of himself and others) his mere presence gives him a bonus of 2 on all Intimidation Checks.
Power Charge: +2 bonus to damage during charge
Raver's Gaze: The toll of multitudonous murders and the promise of yet another shines in the Raver's gaze, following eye contact with an intelligent being (who must be sighted) the Raver rolls an intimidation check against his target's will save, if he succeeds the target receives a penalty of -4 on all attack rolls against the Raver for the rest of the round.
Raver's build: The Raver's muscle tissue has been enhanced to it's full potential giving him a +1 to AC for every +2 strength bonus (Thus a Raver with 18 str [+4 Mod] would have a bonus of +2 to AC)
Raving Charge: By now the Doom Raver's fighting stance encompasses all self hatred flowing within, following a series of frothing yelps and curses the Raver flies towards his opponent with the full power of a being lost of compassion, this action however is mentally draining and can only be done once a day (twice at level 9, once more every three levels after that). Instead of charging the Raver can opt for a Raving Charge, this follows the same rules as a regular charge but causes a -4 penalty to AC instead of the regular -2 and there is no bonus to the attack, if the attack is succesfull the Raver adds an extra damage dice (so a weapon that does 1d12 damage would do 2d12, a weapon that does 2d4 would do 3d4, ecc).
Unrestrained Movement: The Raver's muscles have come to such an extent that his ground speed is no longer constrained by heavy armor. Armor speed constraints no longer apply.
Unconquerable: The Raver becomes immune to fear and domination spells
Dismember: Following a succesful Raving Charge, the character may choose to drop his enemy prone for 1d4 rounds, along with causing a bleeding wound(1hp lost/turn until healed) instead of adding an extra damage dice.
Two days...two moons and suns, two daylights and nights flew above the lass's head as she sprinted and panted, deeper deeper into the woods, two days and still her persuers would not stop. "We tire not wench" their voices teased from the brush "We only grow hungrier and angrier", why did it have to be her?, so many more remained at the enemy camp, why did those three guards dedicate so much will to capturing her, was it not enough that they left her family butchered in the smoldering remains of her hometown?, why had the Gods forsaken her?.
No hope left, her exhaustion had reached it's peak, she was stumbling now, not running, what was left of her strength remained only to keep her on her feet but she didn't relent, she looked for shelter, a hole to hide in or perhaps a ready made grave.
A nearby oak invited her to seek between it's great ancient roots and she obliged, crawling beneath it. Once she sat inside and dug her head between her knees she knew she wasn't alone, somewhere inside was the awful smell of rotten blood, she remembered it well from the dead piled at the camp and something she layed against began to move.
She screamed and jumped to the other side of the nest, once she felt a solid unmoving root she looked back and saw a figure, tall and broad, like a pillar, wrapped in hood and cloak that made an eerie silloueth against the dim moon light that penetrated trough the roots. His head was unmistankigly human but underneath the hood his eyes reminded her of an ill rapid dog.
<center>He spoke first "What are you doing here?"</center>
Her hands flew in front of her face as she begged "PLEASE don't hurt me" he didn't answer, didn't move, just scowled at her waiting for an answer "Three man" it finnally came "Three man are chasing me trough the woods, they want to kill me, I only came here to hide, but they probably heard me, they're going to come for me soon-" she began to babble and panic but he halted her "Three men you say?"
She nodded "Yes three men", but before she could finish her sentence he was already half out from between the roots, only looking back to say "Wait here", it was then that she noticed the great axe at his back.
The outcome of this was quite obvious but still worth a look, slowly she moved to take audience of the coming fight which had already begun. First thing she heard was her persuers cursing and making fun of the man's stench and improper attire.
<center>"What do we have here then?"
"A begger?"
"The wench found a begger to rescue her"
"Alright begger let's see what you can with that chipped axe of yours"</center>
The last one to speak, the leader drew his long sword and readied his shield, the stranger did not return his curses, he returned a look and instantly you could see the fear and uncertainty in his enemy's eyes. The stranger didn't wait a moment longer, he drew his great axe and charged, the charge stance was perfect, refined by years of experience, and it's results showed in his enemy's split skull. The other two guards were scared, their leader was dropped like a mere nuisance but they were at the enemy's flank and this raised their moral.
They attempted to attack him from each side, but one of them soon met his gaze, hesitated on the attack and found the same gruesome end as his leader. The other one closed his eyes, foolishly opting to fight blindly rather than meet the stranger's gaze, he was not consumed by fear like his companion but the Stranger escaped his two uncoordinated swings and when the last guard opened his eyes the stranger was a full ten feet away and ready to charge.
He did not do so immedietly, first he clenched his teeth, clenched every feature of his face till he looked like a beast, then he screamed, a scream that would almost be pitiable had it not come from such a fearsome warrior. The guard lost hope and began to ran away but his full suit of armor restrained his movement, however the stranger wasn't constrained by his full plate mail armor at all. He completed the charge perfectly, even more so. The guard along with his weapon, blood and arm lay on the ground for a full five seconds before he felt the pain of his dismembered arm.
The girl was delighted, she felt no pity for the guards, if anything she couldn't wait to spit on their corpses, she emerged from below the tree and ran towards her aparant rescuer. She was only high enough to hug the gargantuan stranger's waist as she cried "Thank you, thank you"
"You remind me of her" was his answer. Her instinct told her to remove her embrace and back away from him before she asked "Who?"
<center>"My wife, she died two years ago"
"That's terrible ho.."
"I murdered her"
The girl was frozen in her place.</center>
"I murdered her, left her in a pool of blood, picked up my axe and walked away. I left her there with her beloved, she wanted to leave me for him, I wouldn't allow it, not after the countless wars I fought to keep her in wealth, she told me I became distant, feral she said, like an animal, an animal. I murdered her and I would murder her again...and again"
The girl had already flown, sensing the stranger's anger and hatred, anger and hatred for her?, she was innocent, she never did anything to him, to anyone, but the heavy clank of his armor followed her, before she could take three more pants, she heard his fearsome foaming cries, before she could blink she felt his axe tear trough her skull.
With a calm air he walked back to the oak three, leaving the bodies of three armed man and an innocent girl in his wake, he layed peacefully as before, the same word as always ringing in his ears.
<center>"Murder, Murder, Murder"</center>