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Barrok
17th November 2005, 07:58 AM
Hounds of Barrok
Type: Medium Magical Beast
Hit Die: 4d10 +7
Initiative: +6 (+2 Dex, +4 Imp Initiative)
Speed: 40ft
AC: 18 (+2 Dex +6 Natural)
Attacks: Bite +7
Damage: Bite damage 1d8+2
Face/Reach: 5ft*5ft/5ft
Special Attacks:
Special Qualities: Plane Shift, Scent, Temporal Scent, Time Travel
Saves: Fort +5 Ref +6 Will +6
Abilities: Str 14 Dex 14 Con 12 Int 15 Wis 15 Cha 10
Skills: Hide +4, Move Silently +6, Listen +8, Spot +8, Survival +8
Feats: Improved Initiative, Toughness , Track [bonus feat], Weapon Focus (Bite)
Climate/Terrain:
Organisation:
Challenge
Treasure:
Alignment: Lawful Evil
Advancement: 5 – 8 HD Medium, 9 – 15 HD Large

Barrok special bred war dogs to have intelligence and the powers to travel through time and the planes to hunt out those criminals who had used magics to elude the Auditors. The hounds themselves look like sleek black Dobermans with a hideous intelligence behind their eyes, most would just think they were a normal hound until they gutturally speak. They understand Common and Draconic.
[b]
Combat
The Hounds of Barrok in combat prefer to ambush opponents bringing them low then plane shifting or time travelling back to whence they came. Sometimes they do have the sole purpose to kill their victim and will intelligently do so.

Plane Shift (SU): Once per day the Hound of Barrok can Plane Shift as if the spell was cast by a sorcerer of 16th level.

Scent (EX): The hound of Barrok can detect approaching foes, niff out hidden foes and track by sense of smell. Creatures with scent ability can identify familiar odours just as humans can discern familiar sights

Temporal Scent (EX): The hound of Barrok by its refined sense of smell can discern if a being or object has a different time or reality signature to that of its surroundings. (Survival roll DC20). This ability has a range of 30ft.

Time Travel (SU): The Hound of Barrok may travel up to 200 years into the past or future once per week. This journey can last up to 24 hours before The Hound of Barrok returns to their normal place in time. The power can be ended prematurely as a free action. When the hound is travelling they can take up to 1 Large or smaller creatures with them, any creature taken against their will can make a will save (DC14) to stay put. Helpless or unconscious targets do not get a saving throw.

Knight of Roses
17th November 2005, 12:44 PM
As a servitor race, would not Lawful Evil be a better alignment?

I would give them the ability to pull people to the ground that war dogs and wolves have. And should they have just the basic scent special quality?

Why not make Track a bonus feat and give them weapon focus (bite)? Maybe give them Toughness as a bonus feat too?

They seem a bit weak, combat-wise, maybe add a few spell-like abilities (haste, shield, or some temporal spells)?

Barrok
17th November 2005, 05:01 PM
I've changed the alignment to Lawful evil, added in the two feats as mentioned (they always had scent)

As for spell like abilities would you think maybe

Spell Like Abilities (SP): Cast as a 12th level Sorcerer - at will Blink, Detect Invisable and Know Alignment. 3/day Dimension Door, Ethereal Jaunt.

perhaps as you have mentioned maybe sticking an improved grab in there, or their viscous maws dripping with paralysis poison?

Open to all suggestions.


EDIT

forgot to add that these are just one of the creatures I have been thinking about that have been created by the Auditors to stem time/reality crime. I am trying to think up some neutral and good creatures but I just find it a bit too hard to think that way.

Barrok
27th February 2006, 08:30 AM
Bumping this monster to see what suggestions people will give for its spell like abilities... if any?