Barrok
14th November 2005, 09:52 PM
Maggot Bearer
Type: Medium Undead
Hit Die: 4d12
Initiative: +1 Dex
Speed: 35ft
AC: 16 (+1 Dex +5 Natural )
Attacks: Claw +4
Damage: Claw 2d4 +3
Face/Reach: 5ft * 5ft/ 5ft
Special Attacks: Maggot Bomb
Special Qualities: Undead
Saves: Fort +1 Ref +1 Will +4
Abilities: Str 17 Dex 12 Con - Int 8 Wis 10 Cha 1
Feats:
Climate/Terrain:
Organisation:
Challenge
Treasure:
Alignment: Neutral Evil
Advancement: Large (5hd – 15hd)
Maggot Bearers were specially created undead though up by a mad Arch lich a millennia ago to decimate a world he found did not heed his warning about their experiments in time and reality magic. Thus Barrok unleashed the Maggot Bearers upon that world; unfortunately a few have managed to find their way onto other worlds and have started to "breed"
Combat
The Maggot Bearers know that there greatest weapon happens when dying thus they rush into any situation no matter the folly of it.
Maggot Bomb (EX): Upon reaching 0 hit points, being turned, rebuked, commanded or destroyed; the Maggot Bearer explodes with such force that everyone in a 20ft radius takes 6d6 force damage or make a Ref Save (DC16) for half damage. If they fail their Ref save they must make a Fort Save (DC16) or the maggots from the blast bury under the skin and turn them into another Maggot Bearer in 1d10 hours. A cure Disease spell will kill the maggots and prevent the undead transformation before it starts.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, non lethal damage, ability damage, energy drain or death from massive damage
Type: Medium Undead
Hit Die: 4d12
Initiative: +1 Dex
Speed: 35ft
AC: 16 (+1 Dex +5 Natural )
Attacks: Claw +4
Damage: Claw 2d4 +3
Face/Reach: 5ft * 5ft/ 5ft
Special Attacks: Maggot Bomb
Special Qualities: Undead
Saves: Fort +1 Ref +1 Will +4
Abilities: Str 17 Dex 12 Con - Int 8 Wis 10 Cha 1
Feats:
Climate/Terrain:
Organisation:
Challenge
Treasure:
Alignment: Neutral Evil
Advancement: Large (5hd – 15hd)
Maggot Bearers were specially created undead though up by a mad Arch lich a millennia ago to decimate a world he found did not heed his warning about their experiments in time and reality magic. Thus Barrok unleashed the Maggot Bearers upon that world; unfortunately a few have managed to find their way onto other worlds and have started to "breed"
Combat
The Maggot Bearers know that there greatest weapon happens when dying thus they rush into any situation no matter the folly of it.
Maggot Bomb (EX): Upon reaching 0 hit points, being turned, rebuked, commanded or destroyed; the Maggot Bearer explodes with such force that everyone in a 20ft radius takes 6d6 force damage or make a Ref Save (DC16) for half damage. If they fail their Ref save they must make a Fort Save (DC16) or the maggots from the blast bury under the skin and turn them into another Maggot Bearer in 1d10 hours. A cure Disease spell will kill the maggots and prevent the undead transformation before it starts.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, non lethal damage, ability damage, energy drain or death from massive damage