Shadowbranch1
6th November 2005, 03:18 AM
Spell Name: Affliction Transfer
School: Necromancy (Good)
Level: Sor/Wiz 5, Clr 4
Components: V, S
Casting Time: 1 action
Range: Touch
Target or Effects or Area: Caster and creature touched
Duration: Instantaneous
Saving Throw: Special (Fortitude or Will. See below)
Spell Resistance: Yes (Harmless)
By means of this benign spell the caster is able to take an affliction, such as a disease or curse from a victim, into themselves. The caster will be affected as if he or she had contracted the affliction normally. The condition will start as a fledgling affliction. (I.e. if the caster took a disease in to his or her body that was in the latter stages in the original victim, it would be in its beginning stages in the casters body.) The victim will regain as he or she normally would, and be totally free of the affliction.
In order for this spell to function both the caster and the intended recipient must make saves.
For a disease, they must both make Fortitude saves equal to the DC of this spell. If either fails the save, the spell is a failure also.
For a curse, they must both make Will saves equal to the DC of this spell. If either fails the save, the spell is a failure as well. For exceptionally strong curses (DMs Option) the DC of the save may be raised to the DC of the original caster of the curse.
School: Necromancy (Good)
Level: Sor/Wiz 5, Clr 4
Components: V, S
Casting Time: 1 action
Range: Touch
Target or Effects or Area: Caster and creature touched
Duration: Instantaneous
Saving Throw: Special (Fortitude or Will. See below)
Spell Resistance: Yes (Harmless)
By means of this benign spell the caster is able to take an affliction, such as a disease or curse from a victim, into themselves. The caster will be affected as if he or she had contracted the affliction normally. The condition will start as a fledgling affliction. (I.e. if the caster took a disease in to his or her body that was in the latter stages in the original victim, it would be in its beginning stages in the casters body.) The victim will regain as he or she normally would, and be totally free of the affliction.
In order for this spell to function both the caster and the intended recipient must make saves.
For a disease, they must both make Fortitude saves equal to the DC of this spell. If either fails the save, the spell is a failure also.
For a curse, they must both make Will saves equal to the DC of this spell. If either fails the save, the spell is a failure as well. For exceptionally strong curses (DMs Option) the DC of the save may be raised to the DC of the original caster of the curse.