Shadowbranch1
1st November 2005, 07:57 AM
Spell Name: Soul Rend
School: Enchantment (Mind Affecting, Evil)
Level: Sorc/Wiz 8, Clr 7
Components: V
Casting Time: 1 action
Range: Touch
Target or Effects or Area: Creature Touched
Duration: Special
Saving Throw: Will (Negates)
Spell Resistance: Yes
“You seek to conquer me? Not even you God would stand behind such a foolish quest. Can’t you feel the divine power slipping away as we speak? That spark of power that you once held is now leaving you. You feel its disappearance like a thousand daggers piercing your very soul…”
When this spell is cast the caster enacts a terrible toll on his victim. The spell was designed for use with divine spell casters and paladins in mind. When the spell is cast the caster is able to mentally convince the victim that he or she has lost favor with his/her God. The victim never really loses touch with his or her divine master, but they think they have. The result is that the victim loses all divine granted abilities until such a time that the victim can make a proper atonement (Either through the spell or through a quest)
School: Enchantment (Mind Affecting, Evil)
Level: Sorc/Wiz 8, Clr 7
Components: V
Casting Time: 1 action
Range: Touch
Target or Effects or Area: Creature Touched
Duration: Special
Saving Throw: Will (Negates)
Spell Resistance: Yes
“You seek to conquer me? Not even you God would stand behind such a foolish quest. Can’t you feel the divine power slipping away as we speak? That spark of power that you once held is now leaving you. You feel its disappearance like a thousand daggers piercing your very soul…”
When this spell is cast the caster enacts a terrible toll on his victim. The spell was designed for use with divine spell casters and paladins in mind. When the spell is cast the caster is able to mentally convince the victim that he or she has lost favor with his/her God. The victim never really loses touch with his or her divine master, but they think they have. The result is that the victim loses all divine granted abilities until such a time that the victim can make a proper atonement (Either through the spell or through a quest)