PDA

View Full Version : Aspirant of the Whiterobe


qualaaniawhitecloak
31st October 2005, 06:16 AM
Aspirants of the Whiterobe


The word necromancer strikes fear into the hearts of any who hear it. Visions come to mind of twisted souls undertaking diabolical research to lengthen their natural lifespans, of dark sorcerers raising undead armies in the night. There are some, however, who are not twisted by the darkness of necromantic magic, and instead find its capabilities well suited to healing and the destruction of undead. They are called the aspirants of the whiterobe, the perfect example of the good inherent in all magics.

Typically, aspirants of the whiterobe are active in researching the healing arts and various defenses against the undead. Where ever you may find the undead gathering and dark forces rising, you will find an aspirant of the whiterobe standing firm against their onslaught. A formidable spellcaster of both divine and arcane magics, their blending of study allows for a wide array of useful spells.

The classes who most often find themselves drawn to this calling are either wizard/clerics or sorcerer/clerics. Less often, a paladin or ranger will take some levels of an arcane spellcasting class to enter this class and continue their fight against evil. Very rarely do the more martial classes enter this path. Monks and rogues are almost unheard of in becoming an aspirant of the whiterobe, as the specializations needed are too far from their studies.
Hit Die: d6

Requirements:
To qualify to become an Aspirant of the Whiterobe, a character must fulfill the following criteria:
Alignment: Any good
Skills: Knowledge (arcana) 13 ranks, Knowledge (religion) 13 ranks
Feats: Energize Spell, Divine Energy Focus, Exalted Turning
Spells: Must be able to cast arcane and divine spells of at least 3rd level each.
Special: Must be a specialist in the school of Necromancy and must have access to either the Glory, Healing, Life or Sun domains as a cleric.

Class Skills
An Aspirant of the Whiterobe’s class skills (and the key ability for each skill) are: Concentration (Con), Craft (any skill) (Int), Heal (Wis), Knowledge (all, taken individually) (Int), Profession (any) (Int), Spellcraft (Int).

Skill Points at Each Level: 4 + Int modifier.


Table 1:1 Aspirant of the Whiterobe

lvl BAB * Fort * Ref * Will * Special
1 * +0 * * +0 * * +0 * *+2 * *Turn Undead, Whiterobe Arcana
2 * +1 * * +0 * * +0 * *+3 * *White Necromancy
3 * +1 * * +1 * * +1 * *+3 * *White Necromancer
4 * +2 * * +1 * * +1 * *+4 * *Grace of the Magi
5 * +2 * * +1 * * +1 * *+4 * *Empower Turning
6 * +3 * * +2 * * +2 * *+5 * *Blessings of the Whiterobe
7 * +3 * * +2 * * +2 * *+5 * *Heighten Turning
8 * +4 * * +2 * * +2 * *+6 * *Strength of the Magi
9 * +4 * * +3 * * +3 * *+6 * *Whiterobe Mysticism
10 *+5 * * +3 * * +3 * *+7 * *Whiterobe Apotheosis



Table 1:2 Aspirant of the Whiterobe Spells per day

Level****Spells per day
-****4****5****6****7****8****9
1****1****-****-****-****-****-
2****2****1****-****-****-****-
3****2****2****1****-****-****-
4****3****2****2****1****-****-
5****3****3****2****2****1****-
6****4****3****3****2****2****1
7****4****4****3****3****2****2
8****5****4****4****3****3****2
9****5****5****4****4****3****3
10****6****5****5****4****4****3


Class Features
Weapon and Armor Proficiency
Aspirants of the whiterobe gain no proficiency with any weapons, armor or shields.

Spells per Day
These are spells prepared and cast just as a cleric casts his spells (though an aspirant of the whiterobe may not substitute a cure spell for a prepared spell). When preparing these spells, an aspirant of the whiterobe must decide whether it is to be cast as a divine spell or an arcane spell. If the entry is - for a given level of spells, the character may not cast any spells of that level regardless of bonus spells. If the entry is a number, the character may cast that many spells plus any bonus spells. Bonus spells for aspirants of the whiterobe are based on Wisdom, and aspirants of the whiterobe must have a Wisdom of at least 10 + a spells level to cast that spell.

Turn Undead
An aspirant of the whiterobe can turn undead as a cleric of equal level. For turning purposes, levels of cleric stack with levels of aspirant.

Whiterobe Arcana (Ex)
An aspirant of the whiterobe adds her spellcasting class levels together (including her whiterobe magi levels) to determine her caster level for all spells she can cast. This includes levels in a spellcasting class that she had before taking on this prestige class. For example, Selinara is a 5th level cleric, a 5th level wizard and a 3rd level aspirant of the whiterobe. Her effective caster level for her cleric spells is 13. This is the same for all spells she can cast, whether as a cleric, wizard or aspirant of the whiterobe. In addition, an aspirant of the whiterobe can choose to, once per level, add a spell of any level lower than the highest level she can cast to her spell list. She can then choose to cast that spell normally. This spell must be of the school of Necromancy or Conjuration (healing).

White Necromancy (Su)
An aspirant of the whiterobe gains a +2 bonus to her Heal checks. In addition, she gets a +2 to checks to counter spells of the Necromancy school, with a +2 on checks versus spells with the Evil descriptor. These bonuses stack with one another and also stack with any other bonuses for counterspelling.

White Necromancer
An aspirant of the whiterobe gains access to the White Necromancer feat at 3rd level.

Grace of the Magi (Ex)
Upon attaining 4th level, an aspirant of the whiterobe takes on some of the qualities of the deathless, undying defenders of life and light. She becomes immune to poison, sleep effects, paralysis, stunning, disease, mind-affecting spells and abilities.

Empower Turning
An aspirant of the whiterobe gains access to the Empower Turning feat at 5th level.

Blessing of the Whiterobe (Su)
As their abilities progress, an aspirant of the whiterobe becomes immune to death spells and death magic effects.

Heighten Turning
An aspirant of the whiterobe gains access to the Heighten Turning feat at 7th level.

Strength of the Magi (Ex)
An aspirant of the whiterobe of this level begins to take on even more traits of the deathless type, as they are no longer subject to extra damage from critical hits, non-lethal damage, or ability drain. She is immune to damage to her physical ability scores (Strength, Dexterity, Constitution), as well as fatigue and exhaustion.

Whiterobe Mysticism (Su)
The pinnacle of the aspirant of the whiterobe’s mastery of their training comes in the form of the supernatural ability to make certain of their spells far more powerful than normal. An aspirant of the whiterobe casts all spells with the Healing descriptor as if they were Empowered, with no change in effective spell level. In addition, any Necromancy spell with the Good descriptor cast by an aspirant of the whiterobe is effectively Maximized at no penalty in spell level. This is a constant ability.

Whiterobe Apotheosis (Ex)
At 10th level, the aspirant of the whiterobe undergoes a transformation brought about by the large infusion of positive energy she is always using, to the point where she fully transitions to the deathless type. She acquires all abilities and weaknesses associated with this type as well as gaining a +4 to Strength and Charisma, +2 to Wisdom, and Intelligence. Her Consitution score becomes 0. She also gains the supernatural ability to assume an incorporeal state for a number of hours per day equal to her Charisma modifier. While in this form, she can emit a glow equal in illumination to a lantern up to 10 feet. For the effects of darkness and light-related spells, treat this ability as a 5th-level spell with the light descriptor.



Aspirant of the Whiterobe Spell list (Player’s Handbook)
4th level: bestow curse, cure critical wounds, death ward, detect scrying, dimensional anchor, fear, lesser geas, lesser globe of invulnerability, neutralize poison, remove curse, restoration, summon monster IV, sustain, wall of fire
5th level: atonement, baleful polymorph, break enchantments\, dispel evil, disrupting weapon, fabricate, hallow, hold monster, mark of justice, mass cure light wounds, raise dead, scrying, summon monster V, true seeing, waves of fatigue
6th level: banishment, contingency, greater dispel magic, heal, legend lore, mass cure moderate wounds, permanency, repulsion, stone to flesh, summon monster VI, undeath to death
7th level: control undead, greater restoration, holy word, mass cure serious wounds, plane shift, regenerate, resurrection, sequester, spell turning, summon monster VII, sunbeam, vision, waves of exhaustion
8th level: antimagic field, antipathy, clone, discern location, holy aura, holy shout, mass cure critical wounds, moment of prescience, prismatic wall, summon monster VIII, sunburst, temporal stasis
9th level: astral projection, etherealness, mass heal, miracle, Mordankein’s disjunction, prismatic sphere, soul bind, summon monster IX, true resurrection

Additions

Eberron Campaign Setting
4th level: spirit steed
6th level: create deathless
7th level: control deathless
8th level: create greater deathless, detoxify
9th level: hero’s blade

Complete Divine
4th level: castigate, last breath, mass resurgence, sacred haven
5th level: dance of the unicorn, greater vigor, stalwart pact
6th level: anger of the noonday sun, bolt of glory, fires of purity
7th level: greater bestow curse, renewal pact, righteous wrath of the faithful
8th level: crown of glory, death pact

Book of Exalted Deeds
4th level: blood of the martyr, celestial brilliance, perfect summon
5th level: crown of flame, sicken evil
6th level: crown of brilliance, secure corpse, storm of shards
7th level: phoenix fire, righteous glare
8th level: last judgement
9th level: sanctify the wicked

The Book of Hallowed Might
5th level: halo of shelter, shield of light
6th level: blazing light, light of the earth
7th level: redemption from evil power, waves of light
8th level: Arathans spiritual soldier
9th level: confutation of the demon, wellspring of soul’s light

Pocket Grimoire: Arcane
4th: dead alive
5th: spirit link, vital gaze, wail of the damned
6th: necromantic channel, wall of will
9th: cry for spirits release

Pocket Grimoire: Divine
4th: Beltine’s blessed strike, distant light, holy conduit, lord of light
5th: create healing spring
7th: divine talion, hastening of age, hero’s death, magnified healing circle
8th: disrupt soul, summon hero

Book of Eldritch Might
4th: bind item, chains of vengeance, greater magical flow enhancement
5th: cross of lightning, teleport block
6th: conditional spell
8th: imbue guardian, mantle of egregious might, mark of death
9th: arcane form

Book of Eldritch Might II
4th: coax forth power, feedback, robe of reflection, soul burst, warding
6th: gestalt, nonesuch spell, prorogate death
7th: prohibit kind, spellmaster
9th: duplicate

Book of Eldritch Might III
4th: Apolioth’s condemnation, circle of binding, gaze of destruction, gird the warrior, ilrosos tobor, suppress lesser
5th: kevessa gul, overcome force, quintelemental blast
6th: ferrod adul vestorimin, Oroster’s revenge, scry blast
7th: window to elsewhere
8th: chains of antimagic, jisgus sepa
9th: cuigna arthanath, doorway to elsewhere, one step beyond

Libris Mortis
4th: ghost touch weapon, sheltered vitality, undead bane weapon
5th: haunt shift, incorporeal nova
6th: ghost trap
7th: spark of life
8th: ghostform, mass death ward, mass restoration, veil of undeath

Knight of Roses
31st October 2005, 03:52 PM
Interesting, interesting. But many, many questions:

For the PreReqs, where are Energize Spell, Divine Energy Focus, Exalted Turning from?

Why do you have them with a separate spell list and spell progression rather then continuing to advance as either a necromancer or a divine spell casters?

Where is the White Necromancer feat from?

Are the Deathless from the Eberron setting? What are their abilities penalties?

qualaaniawhitecloak
31st October 2005, 08:24 PM
Ack! So much I forgot to add in here while I did this.

OK, the feats are from as follows: Exalted Turning (Book of Exalted Deeds), Divine Energy Focus (Ghostwalk Campaign Setting), and Energize Spell (Libris Mortis). White Necromancer is a new feat that I've created, you can find it in the feat list on the boards here.

The reasoning behind giving them a completely separate spell progression was because I wanted the spell list to reflect the unique blending of arcane and divine abilities, as well as the specific focus on spells of a necromantic and undead-affecting nature.

As far as the Deathless, they are delineated in both the Eberron Campaign Setting and the Book of Exalted Deeds. They don't have Constitution scores, I recall that much. Most of the special abilities that are granted through the progression of this class reflect the abilities that a deathless type creature would gain.

qualaaniawhitecloak
31st October 2005, 09:33 PM
ALSO, forgot to add this in there, the reason behind the progression of starting spell levels at 4th and going up rather than tacking on existing arcane or divine spellcasting progression is that, this way, a character who takes this class gains access to 9th level spells. Otherwise, a multiclassed character like this would not gain access to the higher level spells.

I based the whole class on the Hallowed Mage, a prestige class by Monte Cook, in his Book of Hallowed Might. I recommend checking it out, it's pretty mint. Another class that has progression similar to this is the Sublime Chord in the Complete Arcane.

Knight of Roses
1st November 2005, 01:57 AM
That is reasonable. I was just curious.

Most of Monte Cook's stuff is quite good. I allow almost all of his work in my campaigns.

qualaaniawhitecloak
1st November 2005, 07:32 PM
i <3 monte cook's stuff. its really pretty good.